On the 12th day of the 1st month after the autumn equinox (pt 2):
After a short rest, Enoch bravely flung open the doors to the west, where the adventurers discovered a short corridor ending in more doors. The adventurers moved down the hall cautiously, and Enoch bravely flung open those doors -- beyond which was a large room. The room was filled with rat creatures, their forms discernible in the dim light of the fire pit in the center of the room. But before the party had a chance to react, all of the rat creatures disappeared into the darkness.
Zibreski was the first to act, and he tossed his brilliant sunrod into the center of the room. Moving forward, he saw the room was filled with wererats. One in particular, at the far end of the room, deserved special attention. He was dressed in black robes and was identified by Enoch as the patriarch of the wererat clan, Ephram Darano.
After a short rest, Enoch bravely flung open the doors to the west, where the adventurers discovered a short corridor ending in more doors. The adventurers moved down the hall cautiously, and Enoch bravely flung open those doors -- beyond which was a large room. The room was filled with rat creatures, their forms discernible in the dim light of the fire pit in the center of the room. But before the party had a chance to react, all of the rat creatures disappeared into the darkness.
Zibreski was the first to act, and he tossed his brilliant sunrod into the center of the room. Moving forward, he saw the room was filled with wererats. One in particular, at the far end of the room, deserved special attention. He was dressed in black robes and was identified by Enoch as the patriarch of the wererat clan, Ephram Darano.
The adventurers made short work of the minions guarding Ephram. Before they could eliminate the wererat leader, though, Ephram disappeared and fled through a hidden escape tunnel. Searching the room, the party found a chest containing 200 gp worth of copper trade bars, 350 gp in coins, a fine necklace worth 150 gp, and a magic orb. Enoch also claimed an ornate wooden chair, which he carried around on his back and on which he frequently sat.
Disappointed that the wererat leader had escaped, but not deterred, the group continued onward. They came upon a room with double doors on the opposite wall and a corridor leading south. Flanking the corridor, apparently guarding it, stood 4 winged, mechanical-looking humanoids. As the party engaged the guardians in combat, they triggered a trap and darts fired out of the walls, striking Enoch.
Soon after the start of battle with the defenders, the far door burst open and a goblin stepped through. The goblin appeared to have mystic powers and was using them to attack the party. The adventurers retaliated led by Beorn's charge, and after an intense combat, the party's enemies lay dead on the floor.
After a short rest, the party continued on, down the corridor to the south. This was a long corridor, with branches to the right and left. However, the party never wavered and continued down the main hallway. Cracks began to appear in the floor, filled with dark, fetid water. The cracks grew larger and larger, until there was an area of the floor 15 feet long filled with the dark water and only a small ledge along one wall.
Zibreski was the first to cross. As he was edging along the wall, he lost his balance. Before he fell into the dark water, though, he teleported safely to the other side. He then conjured a disembodied hand, which carried a rope across the dark water. With the aid of the rope, Arymere and Beorn were able to cross the water without incident. Beorn attached the rope to the wall with a piton before crossing. Enoch tossed his chair across the water then stepped out onto the ledge. As he inched along the ledge, his foot slipped and he fell into the murky water. Crawling out of the muck, a stoic expression on his face, he said nothing as he sat, dripping foul water, in his chair. The other members of the party were somehow able to suppress their mirth, and Zibreski used his magical hand to untie and retrieve the rope without a word.
Rewards: 450 xp each, 175 gp each, magic orb +1 (Zibreski)
Disappointed that the wererat leader had escaped, but not deterred, the group continued onward. They came upon a room with double doors on the opposite wall and a corridor leading south. Flanking the corridor, apparently guarding it, stood 4 winged, mechanical-looking humanoids. As the party engaged the guardians in combat, they triggered a trap and darts fired out of the walls, striking Enoch.
Soon after the start of battle with the defenders, the far door burst open and a goblin stepped through. The goblin appeared to have mystic powers and was using them to attack the party. The adventurers retaliated led by Beorn's charge, and after an intense combat, the party's enemies lay dead on the floor.
After a short rest, the party continued on, down the corridor to the south. This was a long corridor, with branches to the right and left. However, the party never wavered and continued down the main hallway. Cracks began to appear in the floor, filled with dark, fetid water. The cracks grew larger and larger, until there was an area of the floor 15 feet long filled with the dark water and only a small ledge along one wall.
Zibreski was the first to cross. As he was edging along the wall, he lost his balance. Before he fell into the dark water, though, he teleported safely to the other side. He then conjured a disembodied hand, which carried a rope across the dark water. With the aid of the rope, Arymere and Beorn were able to cross the water without incident. Beorn attached the rope to the wall with a piton before crossing. Enoch tossed his chair across the water then stepped out onto the ledge. As he inched along the ledge, his foot slipped and he fell into the murky water. Crawling out of the muck, a stoic expression on his face, he said nothing as he sat, dripping foul water, in his chair. The other members of the party were somehow able to suppress their mirth, and Zibreski used his magical hand to untie and retrieve the rope without a word.
Rewards: 450 xp each, 175 gp each, magic orb +1 (Zibreski)
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