The party returned to Loudwater around noon, the freed children and captives in tow. The guards took the captives to the town jail, and the townsfolk took in the children with the promise of trying to return them to their homes.
Cyrienne and Beorn were holed up in Curuvar's tower, intent on their scribing of the mage's rituals. Kieri took the documents retrieved from the slavers back to his room at the Green Tankard, searching them desperately for any clue to finding his lost son. The others interrogated the captured slavers, attempting to learn the fate of the missing slaves, but learned little.
Later that evening, Curuvar invited the adventurers back to his tower. He told them what he knew of the slavers, that the slaves were sold to the Yuan-ti of Najara, a dangerous realm to the south. He also translated the document found on the yuan-ti mystic, which was a contract offering 5 gold pieces per slave delivered to their caravan. Knowing many unanswered questions remained, Curuvar told the group of the oracular powers of Lady Saharel of Spellgard and offered to transport them to the site. The party agreed, then retired to the Green Tankard for the night.
On the 11th day of the 1st month after the autumn equinox:
The adventurers arrived at Curuvar's tower on a crisp autumn morning, just before sunrise. The wizard, brusque as always, ushered the group in and soon got down to business. Arranging them in a loose group in the center of the room, Curuvar began the ritual of teleportation. As he invoked the arcane powers inherent in the magical node upon which his tower resided, a thrum of arcane power enveloped the adventurers. A bit uneasy, shifting from foot to foot, the group eyed one another warily as the ritual neared completion. Suddenly, the party found themselves flailing in a sea of blackness. Just as suddenly, the blackness was gone, and they found themselves on a ridge overlooking the ruins of Spellgard.
The adventurers arrived at Curuvar's tower on a crisp autumn morning, just before sunrise. The wizard, brusque as always, ushered the group in and soon got down to business. Arranging them in a loose group in the center of the room, Curuvar began the ritual of teleportation. As he invoked the arcane powers inherent in the magical node upon which his tower resided, a thrum of arcane power enveloped the adventurers. A bit uneasy, shifting from foot to foot, the group eyed one another warily as the ritual neared completion. Suddenly, the party found themselves flailing in a sea of blackness. Just as suddenly, the blackness was gone, and they found themselves on a ridge overlooking the ruins of Spellgard.
The adventurers approached the nearest building, the Monastery of the Precipice. There, they met Brother Allendi, monk and master of the Monastery, who gave them a tour of the grounds. He offered them each a room for 1 gp/day, which the party readily accepted. The group had breakfast in the common room, mingling with other seekers. They met:
- Thur Gargengrim, a dwarf that runs a trade caravan, selling the whisky produced by the monastery
- Sister Cherra, a human that came searching for her missing brother, and now oversees operations of the distillery
- Brother Turnagall, a red-haired human that handles the upkeep of the monastery and assists seekers in their rebuilding attempts
- Yannic Johastra, a minor noble seeking advice on how to quell the feud among his sons
- Ralio Derour, a tiefling searching for a means to lift the curse of his diabolical pact
- Millic the Thrush, a halfling female, a free-spirited rogue seeking treasure, any way she can get it
Allendi also told them of the Analects of Kurion, written by the founder of the monastery, and available for perusal in the library. He also told them of a shadar-kai adept named Thoran that had taken residence in the Scepter Tower and who planned to bind the Lady Saharel to his malevolent will. The fiend's minions, dark creepers, were searching the ruins for 8 alabaster pillars to use in the sinister ritual. To date, it is believed they found 6. He was very concerned by this, and was emphatic that something should be done soon. He told them that the tower was well fortified against a direct assault, but that there were tunnels underground that provided access to the tower from below. He said the entrance to these tunnels could be found in an intact section of a parapet wall, controlled by a group of wererats, and that undead haunted the deeper catacombs.
After a brief discussion, the adventurers decided to head out to the wererat tunnels in search of an entrance to the Scepter Tower. On the way, they were ambushed by kobolds amid the ruins. After a tenacious battle, the kobolds were either killed or forced to flee back into their underground lair. After a short rest, the party continued in search of the parapet wall and the wererats.
Rewards: 450 xp each
-Shannon
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