Thursday, April 11, 2013

On the 11th Day of the 1st Month after the Autumn Equinox

On the 11th day of the 1st month after the autumn equinox (continued):

After some discussion and consideration, the adventurers decided to head back to the monastery. Before they could leave the ramparts, however, they were confronted by a large group of humans; three wielded halberds and nine wielded clubs. They affected a friendly demeanor, but Enoch saw through the ruse and could tell they meant trouble. As the group approached, the halberd-wielders suddenly drew crossbows and fired! Somehow surprised, even though they were fully alert and wary of the humans, the party regrouped behind the closed door of the tower.

Beorn came up with an ingenious plan - to retreat to the second floor of the tower and make the stairs seem impassable using illusion. He began casting the ritual while the others prepared to buy him time. The door did not last long under assault from the crossbows, but the adventurers were able to hold off the humans until Beorn's ritual was finished. Cloaked by illusion, Arymere, Enoch, and Beorn retreated to the second floor. Zibreski was able to take out all the humans wielding clubs with ranged spells. As he was preparing to teleport to the second level of the tower, he noticed their recently-rescued human ally had not made it up the stairs. Realizing that the soldier might betray their location if captured, Zibreski came up with a different plan. Stepping through the door, he called out in a commanding voice, "Flee now and I will spare your lives!" The 3 humans shot crossbow bolts at Zibreski, but they bounced off as if he was made of stone. About that time, Enoch came down the stairs holding the sunrod behind the wizard, giving Zibreski an aura of bright light. Unnerved by the slaughter of their comrades and the apparent invulnerability of the wizard at the end of the hall, the 3 humans fled. As they ran down the hall, Enock shouted after them, "That's what happens if you dare to cross Zibreski the Great and Mighty!"

Searching the bodies, the adventurers found 380 gold pieces.

After a short rest, the party set out for the monastery. Cloaked in an illusion of fog, they picked their way cautiously through the ruins. On the way, the adventurers came upon an alabaster pillar standing in a ruined courtyard. The pillar was apparently guarded by circling mechanical beasts: an iron cobra, an arbalester, and two iron war dogs. There was also a dead dark creeper at the base of the pillar. Beorn attempted to retrieve the pillar with an unseen servant, but the pillar proved too heavy. Unwilling to leave it, the adventurers attacked the constructs. After an intense battle, during which Arymere scored several debilitating blows, the constructs were defeated. The adventurers then lugged the pillar back to the monastery.

Arriving at the monastery, Allendi agreed to keep the alabaster pillar safe. Enoch immediately retired to his chambers for some well-deserved rest. The others slaked their thirst in the common room and spoke with the other patrons there. They heard a rumor that orcs were on the march, determined to seize Spellgard within the month.

After an extended rest, the adventurers dealt with the effects of filth fever. Employing his skill at healing, Enoch was able to help Beorn fully recover. Beorn, attempting to return the favor, was unfortunately unsuccessful, and Enoch's condition worsened. Zibreski, thinking back to his study of diseases at the Academy of Magic in Evereska, was somehow able to help Arymere fully recover from the malady.

Worried that the monastery might become a target of the shadovar Thoran, since it held an alabaster pillar, Cyrienne, Kieri, Gabriel, and Eris agreed to protect the monastery. The others prepared their return to the wererat den.

Rewards: 375 xp each, 95 gp each

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