On the 12th day of the 1st month after the autumn equinox (pt 4):
Beorn rejoined the party, and he, Zibreski, Arymere and Enoch continued on. They followed the western corridor until it opened into a large room with another door on the opposite wall. This room was another ancient tomb that held the remains of nobles from Netheril in the many niches that lined the walls. As the adventurers investigated the room, Beorn triggered a trap in front of the door. The floor fell away and the dwarf plunged into the dark, fetid water where he was attacked by a swarm of unseen assailants.
Before the party could react, several swarms of rats crawled out of the water and attacked! Beorn was able to pull himself out of the water, and the adventurers clustered together for protection. Surrounded by the rat swarms, the adventurers fought a grueling battle, smashing them all one by one. Eventually, they prevailed. After a short rest, they assessed the situation.
The far door was inaccessible since the 10 foot section of the floor in front of it was gone, replaced by dark water. However, there was a grate in a different section of the floor. After some effort, the adventurers were able to lift the grate and drag it towards the door. But before they could make it all the way, they were attacked!
More rat swarms came out of the water, and half a dozen dire rats attacked from the other door. The adventurers took a defensive position in the narrow corridor - rat swarms on one side and dire rats on the other. After a fierce battle, the adventurers prevailed, but not without casualties: both Beorn and Aramyre contracted Dire Rat Filth Fever.
After a short rest, the adventurers prepared to continue onward. Their plans were interrupted, however, by a group of human adventurers that entered the room. Wary of attack, the party studied them closely. However, they did not act threatening, and were quite willing to talk.
They arrived at the monastery this
morning. They are a band of adventurers,
traveling around Faerun, looking for treasure.
They came from the west, and didn’t encounter any orcs along the way to
Spellgard. Today, though, they saw
something strange as they were making their way through the ruins. They saw a band of a dozen or more halflings,
but they were unlike any haflings they’d ever seen. They were dark-skinned and wore dark clothing
and they had sharp, needle-like teeth.
They seemed to be headed toward the monastery, but they veered off a
little when they saw the group of adventurers, though they didn’t seem to be
scared of them.
They were in Loudwater a couple of
months ago. They didn’t stay very long.
They saw an elf and a pregnant woman
who looked like a half-elf in Loudwater.
They talked to them briefly, and learned that they were from Waterdeep, but
the next day they were gone. They don’t
know what happened to them. They only
spoke to them for a few minutes, just being sociable, so they didn’t bother to
ask anyone else in Loudwater if they knew what had happened to them.
While they were in Loudwater, they
saw a crusty old wizard who folks told them was called Curuvar. He was pretty frosty and just looked at them
when they spoke to him, then ignored them.
Four other old men wearing dark robes and pointy hats showed up in
Loudwater over the course of a few days and went into Curuvar’s tower, but they
never saw them come out.
Shane
Quinn had an item in his shop that he tried to hide when they wandered in, but
it looked like a gear or something from a clock. They didn’t ask any questions about it.
There was another spiked gate on the door leading out of the room to the west. The adventurers had placed the grate over the caved-in floor in front of the gate, but they were reluctant to touch the door, having identified that it, too, was trapped. So, they tricked one of the new band of human adventurers into opening the door. When they did, the trap sprang, and the door pinned the human to the wall, just as the other one had done to Arymere. But, the adventurers worked together to rescue the trapped man.
Whether it was because they were now feeling a little worried about the adventurers, or simply didn't want to share any treasure they might find with them, the new band of adventurers took their leave and headed back for the surface, leaving the adventurers behind in the room where they had fought the rats.