- Zibreski and Eris, eladrin brothers, arrive in Loudwater, having traveled from Evereska
- Kieri, an eladrin knight, and Bjorn, a dwarven cleric of Moradin, arrive in Loudwater, having traveled from Waterdeep
The adventurers spoke with Garwan, who revealed that he acquired the totem from a local wizard named Curavar. They also learned that Curavar was interested in the High Moor and ancient relics, and that he was a bit taciturn. Later that evening, the adventurers were gathered around a table in the common room of the Green Tankard, getting to know one another, when Curavar entered. Zibreski and Kieri joined the wizard at his table. At first, the wizard was very brusque and uncommunicative. Eventually, he warmed up a bit to Zibreski, a fellow wizard, and revealed a bit of information about the totem. Curavar had taken the totem from a nearby goblin cave known as the Barrow of the Ogre King. The barrow was actually an ancient catacomb built by the dwarves. Rumors claim that an ogre king was buried there. They also learned that another local, Shane Quinn, had ventured out to the goblin cave and never returned. The wizard said that, if the adventurers returned with the skull totem, he would reveal the true story of the ogre king. After speaking with the wizard, and finishing off a warm meal and a few ales, the adventurers retired for a well-deserved rest.
Session 1 Rewards: 550 xp
On the 6th day of the 1st month after the autumn equinox:
As the adventurers were preparing for an excursion into the wilderness, they received a summons from Lady Moonfire, the leading figure of Loudwater. She expressed her gratitude to the adventurers for protecting the town from the invading goblins and invited them to a grand ball - a masked costume party. After some light banter regarding the Loudwater social scene, the adventurers took their leave of Lady Moonfire and struck out for the goblin warren.
Following a trail out of town into the wilderness, the adventurers soon came upon a crumbling old stone wall. A gate led through the wall carved in the shape of a dwarven head. Beyond the gate lay a courtyard of grass inlaid with rows of stone squares. The dwarf had an uneasy feeling about the stone pavers, so the adventurers skirted them by hugging the wall. At the far end of the courtyard, the adventurers discovered a tunnel leading into the ground, hidden behind a pile of rubble. The tunnel opened into a small room with a ladder leading down about 30 feet. Descending the ladder led to a long corridor with a door at the opposite end. Just as the adventurers were about to open the door, they heard noise behind them. Returning to the ladder, they heard something approaching from above. A figure appeared at the top of the ladder, and the dwarf immediately assaulted it with a divine word of fear. The figure was Gabriel, an eladrin bard recently arrived from Waterdeep. Seized by an unnatural fear, the bard ran out of the room and into the courtyard, at which point the ground collapsed and the bard fell into a room below. The adventurers below heard a loud crashing behind the door and opened it to find the bard fallen from above. They soon discovered they shared the room with a group of aggressive goblins. The adventurers, including the bard and Arymere, a tiefling warlock that remained on the surface above, were able to slay the foul creatures. Searching the room uncovered a stone disk with dwarven runes etched in the side. The wizard recognized it as a stepping disk made by the Amaryndar dwarves, used to travel via teleportation.
After a short rest, the adventurers continued onward through a stone door. Beyond the door lay a corridor, at the end of which were 2 doorways on the left and right walls and stairs leading down at the end. The adventurers lured out goblins and zombies from the rooms with a diversion, and destroyed them in the ensuing battle. They discovered some gold and a potion of healing while searching the 2 rooms.
The stairs ended at a door, which led to a large room. After opening the stone doors, the adventurers were immediately attacked by a group of goblins. Some of the goblins were quickly dispatched by pushing them into a pit. There was another dwarven teleport disk in the room, and during the combat, a goblin appeared on it. After a protracted battle, the adventurers were able to overcome the goblins.
Stairs leading down into the pit turned into a long, spiraling descent into a vast circular catacomb. All along the walls were open tombs holding Dwarven bones. The adventurers reached the bottom of the stairs to find a goblin shaman standing over a large sarcophagus, the body of Shane Quinn nearby.
Session 2 Rewards: 350 xp, 1 potion of healing, 137 gp, ruby worth 100 gp
After a brief conversation, the adventurers engaged the goblin in battle. After a long, protracted engagement, the adventurers were able to defeat High Shaman Sancossug. They found the corpse of an ogre in the sarcophagus holding a mace tipped with a skull - the skull totem. The adventurers returned up the stairs and opened a previously uninvestigated door. Behind the door was the goblin's sleeping chambers. A thorough search revealed 2 small silver statues and 3 gold rings. Locking the door, the adventurers settled down for an extended rest. Their reverie was soon interrupted as they were attacked by 2 large ankhegs. After defeating the creatures, and finding a chest of treasure, the adventurers attempted to rest again. However, their rest was interrupted once again by a group of goblins, who attacked through the tunnels left by the large insects. After dispatching the goblins, the adventurers were finally able to complete their rest. The next morning, they returned to Loudwater.
Session 3 Rewards: 2 silver statues 50 gp each, 3 gold rings 30 gp each, Chain Mail +1 (claimed by Arymere), 110 gp, potion of healing
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